Increase weapon damage is one of the best enchants btw, good choice. You can keep track of the buff when you activate the weapon damage enchant, timers appear on top of your skill bar. Brownstone:Go to settings/combat and there should be an option to turn buffs/debuffs on. Once you proc the fire damage enchantment on your staff, you wont be able to swap weapons and proc it on your bow until the initial proc from the staff has expired. So lets say you slot a staff for your first bar, and a bow for your second bar, and both have the flame glyph. Generally, you also do not want to use the same glyph on all of your weapons because they will share the same cooldown. Shock can proc cuncussion, which is a debuff on your target and will make them more vulnerable to all sources of damage for a few seconds. Flame will have the chance of proccing burning which is a simple DoT. To answer your original question I would suggest either flame or shock to magimize damage. Elemental damages from enchantments have the potential to also proc special conditions (fire can cause burning, frost can cause chill, shock causes cuncussion, ect.) and their chance of doing so is about 20-30% of causing these additional effects. There will be about 5 more seconds after the buff expires before you can auto-attack to proc the enchantment again, for a total cycle of 10 seconds.Įnchantments that deal damage (fire, poison, absorb magicka, ect) happen about every 4-5 seconds on auto attacks and the proc can critically hit. At this point the buff will benefit both auto-attacks, weapon skills, and class skills. So to give an example, from the first auto attack of any fight, your Weapon Damage glyph will proc and provide increased weapon and spell damage for 5 seconds. Enchantments that buff or debuff happen about every 10 seconds and proc when using an auto attack (heavy or light) or a WEAPON skill that deals damage (it wont proc from class skills).
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